Sanjay Saji
SANJAY SAJI
GAME
PROGRAMMER_
4+
GAMES
2+
YEARS
C#
MAIN
// PLAYER ONE HAS ENTERED THE GAME

GAME
PROGRAMMER

Engineering student. Unity & C# developer. Turning ideas into playable worlds.

// PLAYER PROFILE

HELLO
WORLD!

I'm Sanjay — an engineering student and self-driven game programmer who builds playable experiences from scratch. I dive deep into C# and Unity, crafting everything from procedural ecosystems to polished 2D/3D game mechanics.

Passionate about AI systems, physics simulations, and making games that actually feel great to play. Let's build something unforgettable.

🎮
// MY SUPER POWERS

SKILLS

C# Unity Engine Physics Mobile Dev Blender
// EDUCATION
🎓
B.E. Engineering
Currently Enrolled
02FEATURED PROJECTS
Hook Line
Hook Line

A polished 3D fishing simulation built in Unity, featuring physics-based gameplay, a robust state machine, and persistent data systems.

Unity C# Blender WebGL
▶ PLAY DEMO
ProtoBoat
ProtoBoat

An endless runner mobile game — dodge obstacles, navigate dynamic environments, survive as long as you can.

UnityC#Mobile
▶ WATCH DEMO
Fantasy Game Demo
Fantasy Game Demo

A 2.5D side-scroller with real-time combat, puzzle mechanics, and hand-crafted AI enemies.

UnityAI SystemsBlender
▶ WATCH DEMO
Ecosystem
Ecosystem Sim

Procedurally generated world where animal AIs survive using A* pathfinding and behavior trees.

UnityA* PathfindingProc Gen
▶ WATCH DEMO
Frogo Grabo
Frogo Grabo

2D pixel endless runner built for a GameJam. Grapple enemies with a frog tongue across hazardous terrain.

UnityWebGLGameJam
▶ PLAY NOW
03GAME DEV JOURNEY
Solo Developer
Personal Projects
2023 / PRESENT
  • Designed & shipped 4 complete game prototypes
  • Published on Itch.io with live WebGL builds
  • Self-taught advanced Unity systems (AI, physics, shaders)
  • Competed in game jams under time pressure
Engineering Student
GGSIPU
2024 – 2028
  • Strong foundation in algorithms & data structures
  • Built procedural generation systems for hackathon
  • Collaborated on team software projects
Game Jam Participant
Itch.io GameJams
2026
  • Frogo Grabo shipped in 2 weeks
  • Full game loop design under constraints
  • Optimized for WebGL browser play
  • Community feedback & iteration cycles
04TOOLKIT
// SOFTWARES & ENGINES
UnityVisual Studio BlenderGit / GitHub VS CodeAudacity
// LANGUAGES / PROFICIENCY
C#
PRIMARY LANGUAGE
C++
INTERMEDIATE