SANJAY SAJI
GAME
PROGRAMMER_
// PLAYER ONE HAS ENTERED THE GAME
GAME
PROGRAMMER
Engineering student. Unity & C# developer. Turning ideas into playable worlds.
// PLAYER PROFILE
HELLO
WORLD!
I'm Sanjay — an engineering student and self-driven game programmer who builds playable experiences from scratch. I dive deep into C# and Unity, crafting everything from procedural ecosystems to polished 2D/3D game mechanics.
Passionate about AI systems, physics simulations, and making games that actually feel great to play. Let's build something unforgettable.
🎮
// MY SUPER POWERS
SKILLS
C#
Unity Engine
Physics
Mobile Dev
Blender
// EDUCATION
🎓
B.E. Engineering
Currently Enrolled
02FEATURED PROJECTS
Hook Line
A polished 3D fishing simulation built in Unity, featuring physics-based gameplay, a robust state machine, and persistent data systems.
Unity
C#
Blender
WebGL
▶ PLAY DEMO
ProtoBoat
An endless runner mobile game — dodge obstacles, navigate dynamic environments, survive as long as you can.
UnityC#Mobile
▶ WATCH DEMO
Fantasy Game Demo
A 2.5D side-scroller with real-time combat, puzzle mechanics, and hand-crafted AI enemies.
UnityAI SystemsBlender
▶ WATCH DEMO
Ecosystem Sim
Procedurally generated world where animal AIs survive using A* pathfinding and behavior trees.
UnityA* PathfindingProc Gen
▶ WATCH DEMO
Frogo Grabo
2D pixel endless runner built for a GameJam. Grapple enemies with a frog tongue across hazardous terrain.
UnityWebGLGameJam
▶ PLAY NOW
03GAME DEV JOURNEY
✦
Solo Developer
Personal Projects
2023 / PRESENT
- Designed & shipped 4 complete game prototypes
- Published on Itch.io with live WebGL builds
- Self-taught advanced Unity systems (AI, physics, shaders)
- Competed in game jams under time pressure
⚡
Engineering Student
GGSIPU
2024 – 2028
- Strong foundation in algorithms & data structures
- Built procedural generation systems for hackathon
- Collaborated on team software projects
🎮
Game Jam Participant
Itch.io GameJams
2026
- Frogo Grabo shipped in 2 weeks
- Full game loop design under constraints
- Optimized for WebGL browser play
- Community feedback & iteration cycles
04TOOLKIT
// SOFTWARES & ENGINES
UnityVisual Studio
BlenderGit / GitHub
VS CodeAudacity
// LANGUAGES / PROFICIENCY